#include "GameServer.h"

GameServer::~GameServer()
{
}

void GameServer::init()
{

}
Board initBoard()
{
	for(int row = 0; row <= BHEIGHT; ++row)
	{
		for(int col = 0; col <= BWIDTH; ++col)
		{
			tempBoard[row][col].m_x = row;
			tempBoard[row][col].m_y = col;
			tempBoard[row][col].m_Type = EMPTY;
		}
	}
	//TODO set 


}

Board GameServer::updateGameBoard()
{

}